It’s really tempting to sequence break at this point, knowing what’s in store in the next three dungeons. Dungeon #4 has a very high reward to difficulty ratio, and doing it first makes #2 and #3 easier. But, since I’m doing story, I should do them in order.
Tag Archives: The Legend of Zelda
A Link to the Past: Dark World
The Dark World’s first dungeon opens up most of the rest of the the Dark World for exploration.
A Link to the Past: The Legendary Hero
The hero’s triumph on Cataclysm’s Eve
Wins three symbols of virtue
The Master Sword he will then retrieve
Keeping the Knights’ line true
A Link to the Past: Desert Palace
Armed with the first Pendant, information about the other two, and the Pegasus Shoes, Link continues his quest.
A Link to the Past: The Quest Begins
So, for how much I said the first game’s open world felt weird, the world in this game is not that far behind in how much exploring you can do once exploring at all is allowed. There are chunks of the world that are blocked off, especially Death Mountain, and little areas that you can see but not get to, most of which require warping in from the Dark World, but most of the Light World is explorable at this point. Of course, that’s only half the total game world…
A Link to the Past: Night of the Falling Rain
It was a dark and stormy night…
A Link to the Past: Introduction and Story
Opening thoughts on A Link to the Past.
The Adventure of Link: Finale
If you thought the game was hard up to this point… hoo boy.
The Adventure of Link: Island Palaces
Link takes on Maze Island and , then heads south for the final two towns.
The Adventure of Link: Into the East
Link visits two dungeons on the west side of the sea, then two towns on the east side.